This page lists all of the Achievements that have been heard in the podcast so far. Achievements are created by America's DM, David Crennen, and are unknown until a player accomplishes some predetermined feat or set of feats in gameplay. Then the DM announces "Achievement Unlocked!" and rewards the player with a card which the player can use at any applicable point in the future to modify the in-game mechanics.

Each Achievement is listed with its name, what earned the Achievement, what reward was granted with the Achievement, and a link to the podcast episode(s) in which the Achievement was awarded.

Oh, and, according to the Drinking Gods Rules, everyone must take a drink every time an achievement is unlocked.

  • "???" - Earned by defeating King Godfrey. Reward: "Let's see that one again!" Regain the use of one encounter power you've already used. Unlocked by Gralford in Prologue 3
  • "A Bloody Mess" - Earned by getting bloodied three times in one encounter. Reward: "I'm just getting started!" Gain a free standard action on your turn. Unlocked by Gralford in Prologue 3
  • "Action Hero" - Earned by being the first player to use an Action Point. Reward: "Get Out of There!" Give a party member a free move action. Unlocked by Brian. Heard in Prologue 2
  • "Bipolar" - both a crit and crit fail in the same encounter. Reward: unknown. Unlocked by Brian in Episode 2.
  • "Eleven (two consecutive 1s in a row)" - awarded for rolling two consecutive Crit Fails. Reward: "Let's see that one again." Regain the use of an encounter power you've already used. Unlocked by Gralford in Episode 4.
  • "Geronimo!" - Earned by falling for 3d6 or more damage. Reward: "Feet, don't fail me now!" Gain an extra move action on your turn. Unlocked by Dar'Jjeeki in Prologue 3, by Gralford in Episode 4.
  • "Klepto" - Earned by stealing from an NPC. Awarded to Matt Cook for Dar'Jjeeki's stealing the necklace in Prologue 1, but it wasn't given until Prologue 2. Shoulda been the first Achievement, but absent a retcon, Brian actually got that. Reward: "Time for the Old One-Two." Get a free basic attack on your turn. Unlocked by Dar'Jjeeki in Prologue 2
  • "Pacifist" - Miss with every attack in an encounter. Reward: "Just a little more." Add 1 to the result of any d20 roll you make. Unlocked by Gralford in Episode 5.
  • "Pushy" - Push an enemy over the edge 3 or more times in a single encounter. Reward: Get a free basic attack on your turn. Unlocked by Gub in Episode 4.
  • "Speed Limit (Because You Can Go No Faster)" - Earned by rolling a 20 on an initiative roll. This was the very first Achievement that America's DM rewarded, and it was rewarded to Brian for the first encounter. Reward: "I know you can do better than that." Add +2 to any d20 roll another party member makes. Unlocked by Brian in Prologue 2, Matt Cook in Episode 1
  • "Stand Your Ground" - Earned by not moving for an entire encounter. Reward: a healing potion. Unlocked by Arience in Prologue 3, by Wolf in Episode 2.
  • "Traitor" - Bloody an ally. Reward: "Go, go, go!" Give a party member a free move action on your turn. Unlocked by Gralford, for saving Doc's life (and electrocuting him a wee bit in the process) in Episode 6

Tally of Achievements
Who's unlocked the most achievements? Here's where we track who has caused the group to drink the most with achievements.

As of Episode 5, here's the totals:

  • Arience: 1
  • Dar'Jjeeki: 3
  • Doc: 0
  • Gralford: 6
  • Gub: 1
  • Wolf: 4

You may also be interested to read the lists of Drinking Gods Rules, Crit Deck cards and/or Crit Fail Deck cards.
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